Muhammad Zaini

Game Developer

Building scalable gameplay systems, AI behavior, and technical architecture focused on iteration speed and clarity.

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About Me

I focus on designing gameplay systems that are modular, reusable, and easy to expand. My work centers around AI behavior (FSM, HFSM, GOAP), performance optimization, and building clean technical structures.

Currently focused on indie development and team management of Slafurry Studios.

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Intern of the Cosmos

Intern of the Cosmos

GODOT Programmer · ASSET ARTIST · AUDIO ENGINEER

A physics-based puzzle game where you manipulate gravity to guide a fragile human through a deadly dimensional void.

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Let's Build Something Great.

Available for Unity gameplay programming, AI systems, and technical design roles.