Muhammad Zaini
Game Developer
Building scalable gameplay systems, AI behavior, and technical architecture focused on iteration speed and clarity.

About Me
I focus on designing gameplay systems that are modular, reusable, and easy to expand. My work centers around AI behavior (FSM, HFSM, GOAP), performance optimization, and building clean technical structures.
“Currently focused on indie development and team management of Slafurry Studios.”
Featured Project

Pandora's Snake
PROJECT LEAD · UNITY PROGRAMMER
A mix of the legendary "Snake Xenzia" and open world GTA 1 game where you play as an Jormugandr with a cannon strapped on its back.
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Let's Build Something Great.
Available for Unity gameplay programming, AI systems, and technical design roles.





