Muhammad Zaini

Game Developer

Building scalable gameplay systems, AI behavior, and technical architecture focused on iteration speed and clarity.

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About Me

I focus on designing gameplay systems that are modular, reusable, and easy to expand. My work centers around AI behavior (FSM, HFSM, GOAP), performance optimization, and building clean technical structures.

“Currently focused on indie development and team management of Slafurry Studios.”

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An Unfinished Game

An Unfinished Game

PROJECT LEAD · GAME DESIGNER

Every game starts unfinished, but who decides whether the game is finished or not?

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Let's Build Something Great.

Available for Unity gameplay programming, AI systems, and technical design roles.