Muhammad Zaini
Game Developer
Building scalable gameplay systems, AI behavior, and technical architecture focused on iteration speed and clarity.

About Me
I focus on designing gameplay systems that are modular, reusable, and easy to expand. My work centers around AI behavior (FSM, HFSM, GOAP), performance optimization, and building clean technical structures.
“Currently focused on indie development and team management of Slafurry Studios.”
Featured Project

An Unfinished Game
PROJECT LEAD · GAME DESIGNER
Every game starts unfinished, but who decides whether the game is finished or not?
Explore Project
Archive
Other Projects
Journal
Latest Articles
No articles yet.
Get In Touch
Let's Build Something Great.
Available for Unity gameplay programming, AI systems, and technical design roles.





