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GAME DESIGNER · PROJECT LEAD

Omni-Gear Protocol

A 2D platformer puzzle where you sacrifice your own mechanical parts to power a decaying factory — and pray you can get them back.

Omni-Gear Protocol

Slafurry Studios is an result of a joke.

[April 26, 2026] [Gamedev.js Jam 2026]

I got my own self-confidence again thanks to my last random team and came back to the old team. This time, i'll target a jam with big reward, NO MORE SMALL POOL, its better to lose in a jam with 500 submission rather than win a jam with 2 submission.

Recruiting people who lacks experience in the collaboration is one of the most random things i do here as i'm still 'high' to prove that my system is people-agnostic enough to the point i made a team that looks like a small scale studio rather than a random jam team. Which most people feared due big teams equals hard to manage.

But with my new knowledge, i create Slafurry Studios discord server with proper divided channels, artist for artist, programmer from programmer, etc. That works really well, i just found another missing piece of puzzle.

The plug n play system in this game and proper documentation and examples causes my level designer could create a unexpected puzzle that i don't even know was possible to made. But the difficulty curve as been proven to be too hard.

We got #4 innovation from 487 submission, a really high score for a small scoped game.

But i got another question. Is my system is strong enough or its already at their limit?