Y.A.P.P.I.E Cleaning Service is a game that looks good on the surface but the code base is unreadable
[OCT 6, 2025] [GEMASTIK XVIII]
Y.A.P.P.I.E is one of the most successful games that brings me to Unity entirely. Lead by my friend with team name of "Stardust Studios"
However, behind that there lies a chaotic management and scope creep as we expecting to made a big RPG game as we overestimate our skills.
The "execute, don't think too much" mindset brings us to finish this game, with so many cut contents due how naive our planning is. The inability of us to keep the game scope brings us to a burnout artist and not scalable codebase (with one of them had 1600 lines in one file). This game shown me a project without a plan is just a fast vehicle that would broke when we reach a certain point in the middle of the path.
However it was a good first team project, since it's really crazy to think i could create a combo attack and mutiple attack style when using Unity for a first time.
