How we suddenly got three bots that saved lots of our time?
[Sep 11, 2026] [GAME TODAY 2026]
As Slafurry Studios finally got a small funds and we can afford Steam Direct Fee and Google Play Console. There is something that i've been afraid of when going commercial. Either be the only one that had motivation to finish the project or not realizing the game was an ego project, and only realized that when the team already dismissed.
The only problem for now is not all team members coordinated clearly. For example, when they had created an asset, not all of them remembers to tell the project lead or the one in charge. But i'm afraid if i force them to always like that, it would become recipe for disaster. On the other side, it would give more friction to another team members or slowing down the production entirely.
So then there is, Slatechnica (Slafurry R&D Division) proposes a solution, with creating discord bot that handles reminders every morning, one that track drive changes and retrieve it to github repository, and the one who handles the multi platform build (Windows, WebGL, MacOS) and upload it to itch io in one click. It reduces the friction insanely by making asset creators to only focuses on drive, programmers focuses on github and project, and project lead doesn't need to wake up every morning for just reminding the deadline and task. Which is insanely great.
And thats it, we finished "An Unfinished Game" with the team of five with the smallest friction based on our track records for making games in Slafurry Studios, which is ironic considering the theme of the game is about a ego maniac Founder who tried to do everything by themselves.
This project is another reminder to us before walking into commercial path. That someday, by making wrong decisions, we could ended like what happen in the game's story. Fortunately we realized that before it happened.
