Muhammad Zaini
Game Developer
Building scalable gameplay systems, AI behavior, and technical architecture focused on iteration speed and clarity.

About Me
I focus on designing gameplay systems that are modular, reusable, and easy to expand. My work centers around AI behavior (FSM, HFSM, GOAP), performance optimization, and building clean technical structures.
"Currently focused on indie development and experimental systems design."
Featured Project

Yappie Cleaning Service
Unity Programmer · UI Designer
A chaotic 2D top-down RPG focused on beach cleaning and environmental awareness, developed for GEMASTIK 2025.
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Something Great.
Available for Unity gameplay programming, AI systems, and technical design roles.
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